As Harry Potter, Ron Weasley, and Hermione Granger enter their fourth year at Hogwarts School of Wizardry and Witchcraft, new challenges await them, both "professional" and personal. The Harry Potter and the Goblet of Fire video game sticks strictly to the adventure aspects of the story, never touching upon the sticky relationship drama that makes up key subplots in the novel and the film. You'll still have plenty to do in the game, though: Guide the trio of young wizards through various locales, fight magical creatures, solve puzzles, and usher Harry through the Triwizard Tournament challenges just before a climactic showdown with Lord Voldemort himself. Though the collection aspects of the game are a drag at times, The Goblet of Fire still does enough to keep Potter fans engaged throughout.
The Goblet of Fire makes a few departures from the last game in the series, The Prisoner of Azkaban. You still play as Harry, Ron, and Hermione, but the three don't have unique abilities anymore. You also can't switch between them during a mission in The Goblet of Fire. But you'll still solve plenty of environmental puzzles using each character's standard, context-sensitive charm spells. Cast a charm in the direction of a boulder and you'll lift it with a wingardium leviosa spell. Cast it in the direction of a fire, and your character will automatically do an aqua eructo charm to conjure a stream of water for dousing the flame. Carpe retractum (for opening gates) and herbivicus (for causing plants to bloom) are other context-sensitive charms used in the game. The puzzles you need to solve are usually fairly obvious. For example, while exploring the greenhouses of Hogwarts, you may need to use carpe retractum to pull down bridges, and herbivicus to open up lily pads that let you cross small bodies of water. Some obstacles, like extra-large boulders or flames, require two or more of the characters to simultaneously cast their charms to overcome them. The artificial intelligence controlling the other characters is smart enough to help you out when it needs to, but if you're playing three-player cooperative mode, you'll need to work with your friends to do the same task. It's also worth noting that players can jump out of cooperative mode at any time, switching control over to the computer if one player needs to leave.
Jinx spells are another primary spell type. Jinxes are basically just an attack you use to attack monsters in the game, which include fire salamanders, dugbogs, and erklings. The menagerie isn't very extensive, but each of the monsters has a different fighting style and offers a different challenge. You can combine charms and jinxes to do combined attacks on creatures, as well. For example, if one character lifts a creature up in the air with a wingardium leviosa charm, the others can jinx it while it's being held for a combined attack, which is more powerful and effective than just spamming the jinx button.
As you make your way through the game's levels, solving puzzles and fighting creatures, you'll collect Bertie Bott's Every-Flavor Beans, which you can get when dropped by defeated creatures, or by jinxing random parts of the environments. The beans serve as currency, which you can use to buy cards to power up each character. The character card system adds depth to the game, letting you customize each of the three characters depending on the situation and play style. Some cards increase the power of your jinxes; others add stamina or duration to your magicus extremus meter, which when filled, gives you a limited amount of increased firepower for your spells. The more expensive and interesting cards let you fire double or triple jinxes with each cast, or give you an advantage against certain creatures. Each character can only use three cards in a mission, so you'll need to choose carefully before starting. Each character also maintains his or her own bean count and deck of cards, so that encourages you to switch between characters as you go through the campaign and make sure all of them have around equal power.
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